ERWIN HEITZMAN PORTFOLIO
LEVEL DESIGNER / ENVIRONMENT ARTIST
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INFERNO LEVEL DESIGNER / ENVIRONMENT ARTIST UNREAL ENGINE 3.0 22.08.08
Title: Inferno
Description: Singleplayer demo with a fireman that can do rescue missions - Unreal 3 Engine
Responsibilities: Level creation and optimization, and some gameplay elements. Created about one third of the demo.
Time spent: Few days concept and around 3 and a half month for the project itself.
THE CAVE 3D ARTIST 3DS MAX 04.09.07
Title: The Cave
Description: Environment created for Coded Illusions - Unreal 3 Engine
Responsibilities: Lighting, modeling and texturing all the plants, the kitchen, and a lot of props.
Time spent: 7 weeks including concept.
WARP LEVEL DESIGNER / ENVIRONMENT ARTIST UNREAL ENGINE 3.0 18.04.09
Title: WARP
Description: CTF multiplayer level - Graduation project - Unreal 3 Engine
Responsibilities: Creating most objects and textures, I made it all work and put it all together. Lead the team that worked on this project which consisted of four people total.
Time spent: 7 weeks for the concept which was necessary, and 5 and a half weeks for the actual project.